Monster Stones was released on the Google Play Store in the end of February 2015. Its gameplay involves a cross between a Pokemon battle and pinball.

I joined the team about a third of the way through development as a systems designer and quickly got caught up to speed on the project. After a short period of time, I was promoted to lead designer.

I was responsible for the gameplay systems design, level design, progression systems, game economy, feedback systems, game balance design, tutorial design, monetization design and live ops design work. Additionally am providing direction and feedback with the other designers along with communicating with all of the disciplines on the team on a regular basis.